/**************************************************************************\ MODULE: mat_GF2 SUMMARY: Defines the class mat_GF2. \**************************************************************************/ #include #include typedef Mat mat_GF2; // backward compatibility void conv(mat_GF2& X, const vec_vec_GF2& A); mat_GF2 to_mat_GF2(const vec_vec_GF2& A); // convert a vector of vec_GF2's to a matrix // procedural arithmetic routines: void add(mat_GF2& X, const mat_GF2& A, const mat_GF2& B); // X = A + B void sub(mat_GF2& X, const mat_GF2& A, const mat_GF2& B); // X = A - B = A + B void negate(mat_GF2& X, const mat_GF2& A); // X = -A = A void mul(mat_GF2& X, const mat_GF2& A, const mat_GF2& B); // X = A * B void mul(vec_GF2& x, const mat_GF2& A, const vec_GF2& b); // x = A * b void mul(vec_GF2& x, const vec_GF2& a, const mat_GF2& B); // x = a * B void mul(mat_GF2& X, const mat_GF2& A, GF2 b); void mul(mat_GF2& X, const mat_GF2& A, long b); // X = A * b void mul(mat_GF2& X, GF2 a, const mat_GF2& B); void mul(mat_GF2& X, long a, const mat_GF2& B); // X = a * B void determinant(GF2& d, const mat_GF2& A); GF2 determinant(const mat_GF2& A); // d = determinant of A void transpose(mat_GF2& X, const mat_GF2& A); mat_GF2 transpose(const mat_GF2& A); // X = transpose of A void solve(GF2& d, vec_GF2& x, const mat_GF2& A, const vec_GF2& b); // A is an n x n matrix, b is a length n vector. Computes d = determinant(A). // If d != 0, solves x*A = b. void solve(GF2& d, const mat_GF2& A, vec_GF2& x, const vec_GF2& b); // A is an n x n matrix, b is a length n vector. Computes d = determinant(A). // If d != 0, solves A*x = b (so x and b are treated as a column vectors). void inv(GF2& d, mat_GF2& X, const mat_GF2& A); // A is an n x n matrix. Computes d = det(A). If d != 0, // computes X = A^{-1}. void sqr(mat_GF2& X, const mat_GF2& A); mat_GF2 sqr(const mat_GF2& A); // X = A*A void inv(mat_GF2& X, const mat_GF2& A); mat_GF2 inv(const mat_GF2& A); // X = A^{-1}; error is raised if A is singular void power(mat_GF2& X, const mat_GF2& A, const ZZ& e); mat_GF2 power(const mat_GF2& A, const ZZ& e); void power(mat_GF2& X, const mat_GF2& A, long e); mat_GF2 power(const mat_GF2& A, long e); // X = A^e; e may be negative (in which case A must be nonsingular). void ident(mat_GF2& X, long n); mat_GF2 ident_mat_GF2(long n); // X = n x n identity matrix long IsIdent(const mat_GF2& A, long n); // test if A is n x n identity matrix void diag(mat_GF2& X, long n, GF2 d); mat_GF2 diag(long n, GF2 d); // X = n x n diagonal matrix with diagonal element d long IsDiag(const mat_GF2& A, long n, long d); // test if X is an n x n diagonal matrix with diagonal element (d mod 2) void random(mat_GF2& x, long n, long m); // x = random n x m matrix mat_GF2 random_mat_GF2(long n, long m); long gauss(mat_GF2& M); long gauss(mat_GF2& M, long w); // Performs unitary row operations so as to bring M into row echelon // form. If the optional argument w is supplied, stops when first w // columns are in echelon form. The return value is the rank (or the // rank of the first w columns). void image(mat_GF2& X, const mat_GF2& A); // The rows of X are computed as basis of A's row space. X is is row // echelon form void kernel(mat_GF2& X, const mat_GF2& A); // Computes a basis for the kernel of the map x -> x*A. where x is a // row vector. // miscellaneous: void clear(mat_GF2& X); // X = 0 (dimension unchanged) long IsZero(const mat_GF2& A); // test if A is the zero matrix (any dimension) // arithmetic operator notation: mat_GF2 operator+(const mat_GF2& a, const mat_GF2& b); mat_GF2 operator-(const mat_GF2& a, const mat_GF2& b); mat_GF2 operator*(const mat_GF2& a, const mat_GF2& b); mat_GF2 operator-(const mat_GF2& a); // matrix/scalar multiplication: mat_GF2 operator*(const mat_GF2& a, GF2 b); mat_GF2 operator*(const mat_GF2& a, long b); mat_GF2 operator*(GF2 a, const mat_GF2& b); mat_GF2 operator*(long a, const mat_GF2& b); // matrix/vector multiplication: vec_GF2 operator*(const mat_GF2& a, const vec_GF2& b); vec_GF2 operator*(const vec_GF2& a, const mat_GF2& b); // assignment operator notation: mat_GF2& operator+=(mat_GF2& x, const mat_GF2& a); mat_GF2& operator-=(mat_GF2& x, const mat_GF2& a); mat_GF2& operator*=(mat_GF2& x, const mat_GF2& a); mat_GF2& operator*=(mat_GF2& x, GF2 a); mat_GF2& operator*=(mat_GF2& x, long a); vec_GF2& operator*=(vec_GF2& x, const mat_GF2& a);